Walk, don’t scroll
A world is a place in third person — a tiny town, a loft, a garden — not a page of paragraphs. Visitors move through rooms, find the story, and leave with something.
Describe the place, who arrives, and what they leave with. Primer builds a walkable world — rooms, objects, a soundtrack, a guide — they can explore in a few minutes.
You describe the visit. We compile a place — climate, terrain, exhibits, a score — and a visitor walks it, listens, and asks, instead of scrolling a page.
A world is a place in third person — a tiny town, a loft, a garden — not a page of paragraphs. Visitors move through rooms, find the story, and leave with something.
Copy lives on plaques, desks, films, and bells. Click an exhibit, or press E to watch a film, and the argument is there at the moment it earns attention.
Match a score to the climate, or generate an original loop from a sentence. Visitors press play when they’re ready. The sound belongs to the place.
Place a guide with approved knowledge. Visitors walk up, ask, and hear a reply from sources — not guesses. Unsupported questions are declined.
Your idea should be a place they can walk.